cyecp's Repositories

100 repositories

abelkhan
游戏服务器框架
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Adnc
.NET6微服务/分布式开发框架,同时也适用于单体架构系统的开发。
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AdvancedInputField
This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.
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android-cmake
CMake toolchain file and other scripts for the Android NDK
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android-ndk
Installed android-ndk for speedy cloning into Travis CI worker VM
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Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
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anything_about_game
A wonderful list of Game Development resources.
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apns4erl
Apple Push Notification Server for Erlang
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ArcBruTile
ArcBruTile displays a collection of maps in ArcMap 10.0 - 10.4
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arm64-sysroot
64-bit ARM (aarch64) sysroot with Urho3D prerequisite software packages preinstalled
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armhf-sysroot
32-bit ARM (hard float) sysroot with Urho3D prerequisite software packages preinstalled
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asio
Asio C++ Library
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asio_kcp
combine kcp with boost::asio. - kcp: a Fast and Reliable udp protocal.
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AssetsTools.NET
C# port of AssetsTools: https://github.com/DerPopo/UABE/
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AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
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AtomicGameEngine
The Atomic Game Engine: http://www.AtomicGameEngine.com
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BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
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behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
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bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
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BeyondEngine
A cross platform game engine
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bigwig
like erlang's webtool, but trendy and new
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build-web-application-with-golang
A golang ebook intro how to build a web with golang
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capnproto
Cap'n Proto serialization/RPC system
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cardboard-unity
Google Cardboard
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cb_admin
Admin interface for Chicago Boss
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CEF3Binaries
No description
⭐ 0 🌐 Public
cellnet
简单,方便,高效的Go语言的游戏服务器底层
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ChaiScript
Embedded Scripting Language Designed for C++
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ChicagoBoss
Erlang web MVC, now featuring Comet
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clang-tools-extra
Mirror of official clang-tools-extra git repository located at http://llvm.org/git/clang-tools-extra. Updated every five minutes.
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cli
This repo contains the .NET Core command-line (CLI) tools, used for building .NET Core apps and libraries through your development flow (compiling, NuGet package management, running, testing, ...).
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cocoa-rs
Cocoa/Objective-C bindings for the Rust programming language
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cocos2d-x
cocos2d-x for C++
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cocos2d-xna
XNA Port of Cocos2d-X
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Core
Castle Core, including Castle DynamicProxy, Logging Services and DictionaryAdapter
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coreclr
This repo contains the .NET Core runtime, called CoreCLR, and the base library, called mscorlib. It includes the garbage collector, JIT compiler, base .NET data types and many low-level classes.
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CppSharp
Tools and libraries to glue C/C++ APIs to .NET
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CRYENGINE
CRYENGINE source code.
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cs-script
C# scripting platform
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CsToLua
The fastest unity lua binding solution
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cxxi
C++ interop framework
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DeltaEngine
Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor
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DeltaEngine.OpenTK
Open Source Multiplatform Game Engine, C# OpenTK Version including the Editor, for details see http://DeltaEngine.net
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Diablerie
Diablo 2 reimplementation on unity
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DigitalRune
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
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DogSE
No description
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dot
两滴水融合
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dynarec
An erlang parse_transform that automaticaly generates and exports accessors for all records declared within a module.
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dynity
Load an assembly in Unity at runtime
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easydown
A Easy DownloadUpdate System for Unity3D
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Egametang
No description
⭐ 0 🌐 Public
egret-3d
Egret Engine 3D API is a high-level 3D framework, it allows developers build cross devices high performance 3D content with WebGL
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eipp
A C++11 Header Only Library for using erlang ei library.
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elixir
Elixir is a dynamic, functional language designed for building scalable and maintainable applications
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elixir-mongo
MongoDB driver for Elixir
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emongo
the most Emo of mongo drivers
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enet
ENet implementation in pure Erlang/OTP
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ENetSharp
An ENet Implementation in C#
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Engine
UE4
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engine-1
Azul3D - A 3D game engine written in Go!
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EPPlus
Create advanced Excel spreadsheets using DotNet
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erl-dns
DNS server, in erlang.
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erlang-dns
Erlang/OTP DNS server
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erlang-ip
Erlang Lib 17MonIp ipip.net
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erlang-lz4
LZ4 bindings for Erlang
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erlang_protobuffs
An implementation of Google's Protocol Buffers for Erlang, based on ngerakines/erlang_protobuffs.
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erldb-driver
Linked-in driver of erlang that supports popular RDMBS like mysql, oracle, DB2 and sybase.
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erlmongo
Record based Erlang driver for MongoDB with gridfs support
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everwar
wow game server
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face-nn
游戏捏脸,基于神经风格迁移框架生成逼真人脸
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FancyScrollView
[Unity] A scrollview component that can implement highly flexible animation.
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Fantasy-Map-Generator
Web application generating interactive and highly customizable maps
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fbx-conv
No description
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FinalEngine
This repository is a WIP cross-platform Game Engine developed in C#.
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FishManShaderTutorial
shader 中级教程
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flatbuffers
Memory Efficient Serialization Library
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FlaxEngine
Flax Engine – multi-platform 3D game engine
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flyme-release
No description
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folly
An open-source C++ library developed and used at Facebook.
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FreeEngine
No description
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frp
A fast reverse proxy to help you expose a local server behind a NAT or firewall to the internet.
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GamePlay
Open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
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GamePlay-deps
External dependencies for GamePlay framework.
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ga_server
基于protoactor框架的actor游戏服务器
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genesis3d
The Genesis3d Engine Source, v1.6
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Geometry
High performance .NET 6 graphics library for Blazor
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GF.Core
已作废,待删除
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GF.Manager
管理平台
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GF.UCenter
提供游戏中的用户认证与授权服务
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GF.Unity
Unity3D扩展库,部分库可以Unity3D Client端和Orleans Server端共用
⭐ 4 🌐 Public
GF.UnityNative
已作废,待删除
⭐ 0 🌐 Public
git-flight-rules
Flight rules for git
⭐ 0 🌐 Public
glfw
A multi-platform library for OpenGL, window and input
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go
The Go programming language
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go-detour
Navigation mesh pathfinding and spatial reasoning library
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go-ip2region
A simple IP address lookup service | 基于 ip2region 使用 go 扩展的一个简单的 IP 地址归属地查询服务
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godot
Godot Game Engine
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godot-doc-cn
godot 中文文档
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gogoprotobuf
Protocol Buffers for Go with Gadgets
⭐ 0 🌐 Public